Briar Patch History

Patch 26.19

Emerald+ · All available regions · Last 14 days

26.09

Nerf
Release version

Stats

Health growth: 100 95

26.03

Buff
Release version

Stats

Health growth: 95 100
Armor growth: 4.2 4.5
q ability icon q

Head Rush

Health cost: 6% 5% current health
w ability icon w

Blood Frenzy

Health cost: 6% 5% current health
e ability icon e

Chilling Scream

Health cost: 6% 5% current health
r ability icon r

Certain Death

Health cost: 6% 5% current health

26.02

Adjustment
Release version
w ability icon w

Blood Frenzy

Bugfix Fixed a bug that caused it, when targeting an enemy Viego, to be ended early via Harrowed Path + Spectral Maw combo.
Bugfix Fixed a bug that caused it to end early if a Twitch she was targeting entered camouflage.

25.20

Nerf
Release version
p ability icon p

Crimson Curse

Maximum number of stacks: 7 5

25.18

Adjustment
Release version
q ability icon q

Head Rush

Damage type: magic physical
Base damage: 60 – 180 60 – 160
w ability icon w

Blood Frenzy

Bugfix Manual attack orders issued on a target during the Frenzy can now properly persist upon exiting the state and are no longer automatically dropped.
r ability icon r

Certain Death

Global audio warning now plays after the cast time of the missile's cast instead of at its start.
Removed Explosion damage no longer scales off of 50% bonus AD.
Explosion damage AP ratio: 120% AP 130% AP
Missile range: 10000 12000 units

25.17

Adjustment
Release version
w ability icon w

Blood Frenzy

Bugfix No longer sometimes has a brief delay before aggroing a valid target.

25.14

Adjustment
Release version
w ability icon w

Blood Frenzy

Bugfix Casting Head Rush on an enemy champion who is standing near an allied minion no longer unintentionally causes her to prioritize enemy minions.
r ability icon r

Certain Death

Disable immunity during the cast time for the dash: displacement immunity total crowd control immunity
Bugfix Briar no longer becomes unable to cast any spell after Tempered Fate stasis expires if she was affected by it prior to Certain Death's dagger landing.

25.13

Nerf June 27th Hotfix
Release version

Stats

Attack damage growth: 3 2.5
p ability icon p

Crimson Curse

Maximum number of stacks: 9 7

25.13

New
Release version
w ability icon w

Blood Frenzy

New All attacks during her Blood Frenzy now have an uncancellable windup.
e ability icon e

Chilling Scream

Recast time: 100% of her attack windup 0.15 seconds

25.11

Adjustment
Release version
e ability icon e

Chilling Scream

Bugfix Issuing an attack-move command during the charge no longer incorrectly causes the ability to recast.

25.09

Adjustment
Release version

General

Bugfix If feared during her frenzy state (Blood Frenzy / Certain Death), no longer becomes unable to move and attack acquired targets, standing still until exiting the state instead.

25.05

Adjustment
Release version
r ability icon r

Certain Death

Bugfix Cast time to begin the travel is now properly canceled upon her False Life triggering.

25.04

Adjustment
Release version
r ability icon r

Certain Death

Bugfix Frenzy no longer continues through the end of her False Life.

14.22

Buff
Release version

Stats

Base health: 590 625

14.9

Adjustment
Release version

Stats

Gameplay radius: 55 65 units
Selection radius: 111.11109924316406 120 units
r ability icon r

Certain Death

Bugfix No longer lasts indefinitely if the acquired target is a Vessel created by Test of Spirit.

14.8

Adjustment
Release version

Stats

Health growth: 100 95
q ability icon q

Head Rush

Cast range: 450 475 units
w ability icon w

Blood Frenzy

Bonus attack speed: 54 – 110% 55 – 95%
Bugfix Now properly reveals the nearest target while the effects of nearsight.

14.7

Adjustment
Release version

General

Bugfix Ability icons in the HUD no longer sometimes disappear.

14.6

New
Release version
q ability icon q

Head Rush

New Can now target wards and traps.
w ability icon w

Blood Frenzy

Bonus attack speed: 55 – 115% 54 – 110%
w ability icon w

Snack Attack

Healing: 25 – 45% 24 – 40% of damage dealt
r ability icon r

Certain Death

Base damage: 150 – 450 3 150 – 350 3

14.5

Adjustment
Release version

General

Bugfix No longer repeatedly cancels the windup of her basic attacks if she had a low enough attack speed value.

14.4

New
Release version
q ability icon q

Head Rush

Bugfix Tooltip now also mentions the magic resistance reduction in the level-up display.
w ability icon w

Blood Frenzy

New Now has a range indicator for the detection radius.
Dash range indicator now properly resizes to account for shorter target ranges than the maximum. (Note: Bugfix its functionality is unchanged.)

14.3

Adjustment
Release version
q ability icon q

Head Rush

Bugfix No longer applies 2 stacks of Crimson Curse.

14.2

New
Release version
p ability icon p

Crimson Curse

Bleed tick interval: 1 0.5 seconds
Bonus healing: 0 to 50 for 11 0 to 40 for 11
New Bonus healing is now increased by 0.025% per 100 bonus health.
q ability icon q

Head Rush

Damage type: physical magic
New Damage now scales with 60% AP.
New Now also reduces magic resistance by 10 – 20%.
New Now applies on-hit and on-attacks effects and benefits from life steal.
w ability icon w

Snack Attack

Healing: 35 – 60% 25 – 45% of damage dealt
New Healing now scales with 5% of her maximum health.
Removed Bonus damage can no longer critically strike.

13.24

Adjustment
Release version

Stats

Attack speed ratio: 0.644 0.669
Base armor: 32 30
q ability icon q

Head Rush

Base damage: 60 – 200 60 – 180
w ability icon w

Blood Frenzy

Bonus attack speed: 60 – 120% 55 – 115%
e ability icon e

Chilling Scream

Damage reduction: 40% 35%
r ability icon r

Certain Death

Damage type: physical magic
AP ratio: 110% AP 120% AP
Bonus AD ratio: 75% 50% bonus AD

13.23

Nerf
Release version

Stats

Base health: 610 590
w ability icon w

Snack Attack

Health ratio: 10% 9% of target's missing health
Bonus AD ratio: 3.5% 2.5% per 100 bonus AD

13.22

Adjustment
Release version
q ability icon q

Head Rush

Base damage: 60 – 220 60 – 200
Armor reduction: 10 – 26% 10 – 20%
w ability icon w

Blood Frenzy

Bugfix No longer counts as a crowd control ability for the purposes of death recap and crowd control score in the post-game statistics.
Bugfix Basic attack animations no longer sometimes appear to be slower against champions.
Bugfix No longer triggers the loss of control screen effect upon becoming berserk.
w ability icon w

Snack Attack

Bugfix Using it to score the killing blow against Baron Nashor no longer causes her to then gain kill credit of all minions empowered by the Hand of Baron.
r ability icon r

Certain Death

Base damage: 150 – 500 3 150 – 450 3
Bonus AD ratio: 110% 75% bonus AD
Bugfix No longer causes players to disconnect from the game if her dash finishes while the target is untargetable.
Bugfix Basic attacks no longer become disabled against almost any target for a period after the frenzy ended if she had Duskblade of Draktharr.
Bugfix No longer is able to attack allies during the berserk under certain conditions.

13.21

Adjustment
Release version

Stats

Attack speed growth: 2.3% 2%
p ability icon p

Crimson Curse

Heal on-target death: 100% 125% of remaining bleed damage
w ability icon w

Snack Attack

Bonus AD ratio: 4% 3.5% per 100 bonus AD

13.19

New
Release version

General

Recommended items and runes have been updated.
Bugfix Transitions from her attack to idle animation now play correctly.

Stats

Attack speed growth: 2.5% 2.3%
p ability icon p

Crimson Curse

Bugfix Spell shield now also blocks applications of bleed stacks from blocked spells when the first stack was already applied.
q ability icon q

Head Rush

New Now properly tagged as an attack reset for interactions like Hail of Blades.
Bugfix Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.
w ability icon w

Blood Frenzy

New Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
Tooltip now clarifies that casting it does not remove or replace the empowered Blood Frenzy granted by Certain Death.
Bugfix Dash no longer cancels existing movement commands.
w ability icon w

Snack Attack

Healing: 35 – 65% 36 – 60%
Non-champion damage: 120% 110%
Monster health ratio damage cap: 500 400
Bugfix Percent health damage is no longer affected by critical strike modifiers.
New Now has a brief cooldown after gaining Blood Frenzy.
e ability icon e

Chilling Scream

Bugfix Now makes displaced enemies collide with player-generated terrain more consistently.
Undocumented/Bug Fix: No longer renders enemies airborne for 1 second after the displacement ends.
r ability icon r

Certain Death

New Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
New Pinging the ability now tells teammates which enemies are within its cast range.
Bugfix Berserk is now properly canceled if the the target dies during the cast time of the second cast.
Bugfix No longer creates the explosion around the target if the dash is interrupted by the Dash summoner spell.
Bugfix Now behaves properly when interacting with Devour and Fate's Call.
Bugfix True sight debuff now properly expires if she enters a resurrection state during the berserk effect.
Bugfix VFX now properly plays even if cast at maximum range.
Bugfix Yuumi is now properly revealed by the true sight debuff even while she is untargetable from You and Me!.
Bugfix No longer fails to enter the berserk state with Blood Frenzy upon reaching the target and consequently create two explosions under certain conditions.

Street Demons Briar

Chilling Scream
Bugfix SFX for the ability now plays correctly.

13.18

Buff September 14th Hotfix
Release version

Stats

Base health: 590 610
e ability icon e

Chilling Scream

Damage reduction: 35% 40%
Cooldown: 18 16 seconds

13.18

New Added
Release version
p ability icon p

Crimson Curse - Innate

Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals10 to 50 (+ 50% bonus AD) total physical damage over the duration, up to a maximum of 10*3 to 50*3 (+ 50*3% bonus AD). Briar heals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage.
Briar has no health regeneration, but she increases healing from all sources by 0 to 50 for 11.
q ability icon q

Head Rush - Q

Active: Briar leaps to the target unit. If the target is an enemy, she deals 60 – 220 (+ 80% bonus AD) physical damage, stuns them for 0.85 seconds, and inflicts them with 10 – 26% armor penetration for 5 seconds.
Cost: 6% current health.
Cooldown: 13 – 9 seconds.
Cast Time: None, Target Range: cr 450.
w ability icon w

Blood Frenzy - W

Active: Briar dashes to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack.
Blood Frenzy: Briar breaks free from her pillory, turning berserk against the nearest enemy. She reveals the target and gains ghosting, 60 – 120% bonus attack speed and 24 – 60% bonus movement speed, as well as empowering her basic attacks to deal 60 – 100% AD physical damage to enemies surrounding her target. This damage is affected by critical strike modifiers.
Briar prioritizes attacking champions, then large monsters, and then minions.
Blood Frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. If Head Rush is cast on a non-champion, Briar will stop prioritizing champions during the frenzy. Blood Frenzy resets Briar's basic attack timer. Head Rush and Certain Death can be cast during the dash.
Cost: 6% current health.
Cooldown: 14 – 10 seconds.
Cast Time: None, Target Range: 75 - 300 / 650, Effect Radius: cr 1000 / 275, Speed: 1200.
Snack Attack - W
Active: Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, having an uncancellable windup, gaining range, dealing 5 – 65 (+ 105% AD) (+ 10% (+ 4% per 100 bonus AD) of the target's missing health) bonus physical damage and healing for 35 – 65% of the post-mitigation damage dealt.
Snack Attack deals 120% damage against minions and monsters, with the damage based on the target's health ratio being capped at 500.
Snack Attack resets Briar's basic attack timer.
Cast Time: None.
e ability icon e

Chilling Scream - E

Active: Briar charges for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and heals herself for 10/4 – 16/4% maximum health every 0.25 seconds.
Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupted by crowd control.
Recast: Briar unleashes a scream in the target direction that deals 80 – 220 (+ 100% bonus AD) (+ 100% AP) magic damage to enemies hit and slows them by 80% for 0.5 seconds.
If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units. If they collide with terrain, they will rebound to take 140 – 440 (+ 240% bonus AD) (+ 240% AP) bonus magic damage and become knocked up for 0.5 seconds and stunned for 1.5 seconds.
Cost: 6% current health.
Cooldown: 18 seconds.
Cast Time: None / 0.291 (at base attack speed), Range: er -100 / cr 400 to 600, Width: er 380, Speed: 1900 / 1800.
r ability icon r

Certain Death - R

Active: Briar kicks a hemolith in the target direction that briefly grants sight of its surroundings as it travels and marks the first enemy champion hit as her prey, disrupting their ongoing channels and revealing them.
If a target is hit, Briar cleanses herself from all crowd control and destroys her pillory over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals 150 – 500 3 (+ 110% bonus AD) (+ 110% AP) physical damage to them and nearby enemies and fears all non-marked targets for 1.5 seconds. She then enters a state of Hematomania.
Hematomania: Briar gains all effects of Blood Frenzy against the marked target as well as bonus armor and bonus magic resistance equal to 20% AD, 10 – 20 3% life steal, and 10 – 30 3% ms.
Hematomania lasts until the marked target dies. If the target becomes invalid, Briar will turn berserk against the nearest other enemy until her target becomes valid again.
Casting Chilling Scream ends Hematomania early.
Cost: 6% current health.
Cooldown: 120 – 80 3 seconds.
Cast Time: 1 / 1.25, Range: cr 10000, Effect Radius: Global / cr 1500 / er 575, Width: er 320, Speed: 2000 / 2500 - 5000.