Best Ahri Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
Loading ranked Summoner's Rift items...
Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Essence Theft

After killing 9 minions or monsters, Ahri heals.
After taking down an enemy champion, Ahri heals for a greater amount.
0g (+0%)
Q ability icon Q

Q - Orb of Deception

Cooldown 7 / 7 / 7 / 7 / 7
Cost 55 / 65 / 75 / 85 / 95
Range 970 / 970 / 970 / 970 / 970
Ahri throws then pulls back her orb, dealing magic damage on the way out and true damage on the way back.
@Ability Resource Name@ Cost 55 / 65 / 75 / 85 / 95 -> 65 / 75 / 85 / 95
0g (+0%)
W ability icon W

W - Fox-Fire

Cooldown 9 / 8 / 7 / 6 / 5
Cost 30 / 30 / 30 / 30 / 30
Range 700 / 700 / 700 / 700 / 700
Ahri releases 3 fox-fires that seek nearby enemies and deal magic damage, reduced to damage beyond the first. She also gains % Move Speed decaying over seconds.
Cooldown 9 / 8 / 7 / 6 / 5 -> 8 / 7 / 6 / 5
0g (+0%)
E ability icon E

E - Charm

Cooldown 12 / 12 / 12 / 12 / 12
Cost 60 / 60 / 60 / 60 / 60
Range 975 / 975 / 975 / 975 / 975
Ahri blows a kiss that Charms the first enemy hit for seconds and deals magic damage.
0g (+0%)
R ability icon R

R - Spirit Rush

Cooldown 140 / 120 / 100
Cost 100 / 100 / 100
Range 450 / 450 / 450
Ahri nimbly dashes, firing essence bolts at nearby enemies, prioritizing champions. These bolts deal magic damage each. Spirit Rush can be Recast up to 2 more times within seconds.

Consuming a champion's Essence with Essence Theft during this period extends the recast window by up to seconds and grants an additional recast of Spirit Rush (up to stored).
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 140 / 120 / 100 -> 120 / 100
0g (+0%)