Best Heimerdinger Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Hextech Affinity

Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
0g (+0%)
Q ability icon Q

Q - H-28 G Evolution Turret

Cooldown 1 / 1 / 1 / 1 / 1
Cost 20 / 20 / 20 / 20 / 20 Turret Kit & 20 Mana
Range 350 / 350 / 350 / 350 / 350
Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.

If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.

This Ability has charges.
Effect5 900 / 900 / 900 / 900 / 900
0g (+0%)
W ability icon W

W - Hextech Micro-Rockets

Cooldown 11 / 10 / 9 / 8 / 7
Cost 50 / 60 / 70 / 80 / 90
Range 1325 / 1325 / 1325 / 1325 / 1325
Heimerdinger unleashes a barrage of rockets that deal magic damage to the first enemy hit. Additional rocket hits deal reduced damage.

Max Damage: magic damage.

Nearby Turrets gain 20% charge per rocket that hits a champion.
Coefficient1 0.55
Coefficient2 0.12
Effect1 30 / 60 / 90 / 120 / 150
Effect2 6 / 12 / 18 / 24 / 30
Effect3 25 / 25 / 25 / 25 / 25
Effect4 20 / 20 / 20 / 20 / 20
Effect5 30 / 30 / 30 / 30 / 30
Effect6 54 / 108 / 162 / 216 / 270
Effect7 5 / 5 / 5 / 5 / 5
Cooldown 11 / 10 / 9 / 8 / 7 -> 10 / 9 / 8 / 7
@Ability Resource Name@ Cost 50 / 60 / 70 / 80 / 90 -> 60 / 70 / 80 / 90
0g (+0%)
E ability icon E

E - CH-2 Electron Storm Grenade

Cooldown 11 / 11 / 11 / 11 / 11
Cost 85 / 85 / 85 / 85 / 85
Range 970 / 970 / 970 / 970 / 970
Heimerdinger hurls a grenade that deals magic damage in an area and Slows by % for seconds. Enemies in the center are also Stunned for seconds.

Hitting a champion fully charges nearby Turrets.
Coefficient1 0.6
Coefficient2 0.75
0g (+0%)
R ability icon R

R - UPGRADE!!!

Cooldown 100 / 85 / 70
Cost 100 / 100 / 100
Range 1 / 1 / 1
Heimerdinger upgrades his next non-ultimate Ability.

H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals magic damage per shot and magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.

Hextech Rocket Swarm: Fires 4 waves of rockets that each deal magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: magic damage.

CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing magic damage. The Stun and Slow areas are larger.

Recast: Cancel this Ability.
Coefficient1 0.7
Coefficient2 0.3
Effect1 0 / 100 / 140
Effect2 0 / 80 / 80
Effect3 0 / 1.5 / 1.5
Effect4 0 / 0.12 / 0.12
Effect5 0 / 500 / 690
Effect6 0 / 0.45 / 0.45
Effect7 0 / 80 / 100
Effect8 0 / 135 / 180
Effect9 0 / 28 / 39
Effect10 0 / 150 / 250
Cooldown 100 / 85 / 70 -> 85 / 70
0g (+0%)