Best Jayce Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Hextech Capacitor

When Jayce swaps weapons he gains Move Speed for a short duration.
0g (+0%)
Q ability icon Q

Q - To the Skies! / Shock Blast

Cooldown 16 / 14 / 12 / 10 / 8 / 6
Cost 40 / 40 / 40 / 40 / 40 / 40
Range 600 / 600 / 600 / 600 / 600 / 600
Mercury Hammer: Jayce leaps to an enemy, dealing physical damage to surrounding enemies and Slowing them by % for seconds.
Coefficient1 1.2
Effect1 0 / 0 / 0 / 0 / 0 / 0
Effect2 0 / 0 / 0 / 0 / 0 / 0
Effect3 0 / 0 / 0 / 0 / 0 / 0
Effect4 0 / 0 / 0 / 0 / 0 / 0
Effect5 0 / 0 / 0 / 0 / 0 / 0
Effect6 0 / 0 / 0 / 0 / 0 / 0
Effect7 0 / 0 / 0 / 0 / 0 / 0
Effect8 0 / 0 / 0 / 0 / 0 / 0
Effect9 0 / 0 / 0 / 0 / 0 / 0
Effect10 0 / 0 / 0 / 0 / 0 / 0
Cooldown 16 / 14 / 12 / 10 / 8 / 6 -> 14 / 12 / 10 / 8 / 6
0g (+0%)
W ability icon W

W - Lightning Field / Hyper Charge

Cooldown 10 / 10 / 10 / 10 / 10 / 10
Cost 40 / 40 / 40 / 40 / 40 / 40
Range 285 / 285 / 285 / 285 / 285 / 285
Mercury Hammer - Passive: Jayce's Hammer Attacks grant Mana.

Mercury Hammer - Active: Jayce creates an electric aura dealing magic damage over seconds.
Coefficient1 1
Effect1 0 / 0 / 0 / 0 / 0 / 0
Effect2 0 / 0 / 0 / 0 / 0 / 0
Effect3 0 / 0 / 0 / 0 / 0 / 0
Effect4 0 / 0 / 0 / 0 / 0 / 0
Effect5 0 / 0 / 0 / 0 / 0 / 0
Effect6 0 / 0 / 0 / 0 / 0 / 0
Effect7 0 / 0 / 0 / 0 / 0 / 0
Effect8 0 / 0 / 0 / 0 / 0 / 0
Effect9 0 / 0 / 0 / 0 / 0 / 0
Effect10 0 / 0 / 0 / 0 / 0 / 0
0g (+0%)
E ability icon E

E - Thundering Blow / Acceleration Gate

Cooldown 20 / 18 / 16 / 14 / 12 / 10
Cost 55 / 55 / 55 / 55 / 55 / 55
Range 240 / 240 / 240 / 240 / 240 / 240
Hammer Form: Jayce swings his hammer, Knocking Back his target and dealing plus % max Health magic damage.
Coefficient1 1
Effect1 0 / 0 / 0 / 0 / 0 / 0
Effect2 0 / 0 / 0 / 0 / 0 / 0
Effect3 0 / 0 / 0 / 0 / 0 / 0
Effect4 0 / 0 / 0 / 0 / 0 / 0
Effect5 0 / 0 / 0 / 0 / 0 / 0
Effect6 0 / 0 / 0 / 0 / 0 / 0
Effect7 0 / 0 / 0 / 0 / 0 / 0
Effect8 0 / 0 / 0 / 0 / 0 / 0
Effect9 0 / 0 / 0 / 0 / 0 / 0
Effect10 0 / 0 / 0 / 0 / 0 / 0
Cooldown 20 / 18 / 16 / 14 / 12 / 10 -> 18 / 16 / 14 / 12 / 10
0g (+0%)
R ability icon R

R - Mercury Cannon / Mercury Hammer

Cooldown 6
Range 600
Mercury Hammer: Jayce transforms his weapon into the Mercury Cannon, gaining Attack Range and new Abilities. Jayce's next Attack removes Armor and Magic Resist for seconds.
Coefficient1 0.4
Effect1 0
Effect2 0
Effect3 0
Effect4 0
Effect5 0
Effect6 0
Effect7 0
Effect8 0
Effect9 0
Effect10 0
0g (+0%)