Best Jinx Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Get Excited!

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
0g (+0%)
Q ability icon Q

Q - Switcheroo!

Cooldown 0.9 / 0.9 / 0.9 / 0.9 / 0.9
Cost 20 / 20 / 20 / 20 / 20 20 Mana Per Rocket
Range 600 / 600 / 600 / 600 / 600
Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun.

While using the rocket launcher, Jinx's Attacks deal physical damage to the target and nearby enemies, gain range, cost Mana, and scale % less with bonus Attack Speed.

While using the minigun, Jinx's Attacks grant Attack Speed for seconds, stacking up to times (+% Attack Speed max).
0g (+0%)
W ability icon W

W - Zap!

Cooldown 8 / 7 / 6 / 5 / 4
Cost 40 / 45 / 50 / 55 / 60
Range 1450 / 1450 / 1450 / 1450 / 1450
Jinx fires a shock blast that deals physical damage to the first enemy hit, Slows them by %, and reveals them for seconds.
Cooldown 8 / 7 / 6 / 5 / 4 -> 7 / 6 / 5 / 4
@Ability Resource Name@ Cost 40 / 45 / 50 / 55 / 60 -> 45 / 50 / 55 / 60
0g (+0%)
E ability icon E

E - Flame Chompers!

Cooldown 24 / 20.5 / 17 / 13.5 / 10
Cost 90 / 90 / 90 / 90 / 90
Range 925 / 925 / 925 / 925 / 925
Jinx tosses out 3 chompers that last for seconds. They explode on contact with enemy champions, Rooting them for seconds and dealing magic damage to nearby enemies.
Cooldown 24 / 20.5 / 17 / 13.5 / 10 -> 20.5 / 17 / 13.5 / 10
0g (+0%)
R ability icon R

R - Super Mega Death Rocket!

Cooldown 85 / 65 / 45
Cost 100 / 100 / 100
Range 25000 / 25000 / 25000
Jinx fires a rocket that explodes on the first enemy champion hit, dealing to + % missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take % Damage.

Missing Health damage cannot exceed against Monsters.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 85 / 65 / 45 -> 65 / 45
0g (+0%)