Best Karma Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Gathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.
0g (+0%)
Q ability icon Q

Q - Inner Flame

Cooldown 9 / 8 / 7 / 6 / 5
Cost 40 / 50 / 60 / 70 / 80
Range 950 / 950 / 950 / 950 / 950
Karma fires a blast of energy, dealing magic damage to the first target hit and surrounding enemies, and Slowing them by % for seconds.
Cooldown 9 / 8 / 7 / 6 / 5 -> 8 / 7 / 6 / 5
@Ability Resource Name@ Cost 40 / 50 / 60 / 70 / 80 -> 50 / 60 / 70 / 80
0g (+0%)
W ability icon W

W - Focused Resolve

Cooldown 12 / 12 / 12 / 12 / 12
Cost 50 / 55 / 60 / 65 / 70
Range 675 / 675 / 675 / 675 / 675
Karma tethers herself to a champion or jungle monster, dealing magic damage and revealing them for s. If the tether remains unbroken, the target takes magic damage again and is Rooted for s.
@Ability Resource Name@ Cost 50 / 55 / 60 / 65 / 70 -> 55 / 60 / 65 / 70
0g (+0%)
E ability icon E

E - Inspire

Cooldown 10 / 9.5 / 9 / 8.5 / 8
Cost 60 / 65 / 70 / 75 / 80
Range 800 / 800 / 800 / 800 / 800
Karma grants an allied champion Shield for s and % Move Speed for s.
Cooldown 10 / 9.5 / 9 / 8.5 / 8 -> 9.5 / 9 / 8.5 / 8
@Ability Resource Name@ Cost 60 / 65 / 70 / 75 / 80 -> 65 / 70 / 75 / 80
0g (+0%)
R ability icon R

R - Mantra

Cooldown 40 / 38 / 36 / 34
Range 1100 / 1100 / 1100 / 1100
Karma empowers her next Ability used within 8 seconds.
Inner Flame: Deals an additional magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional magic damage.Focused Resolve: Karma will restore missing Health at the beginning and end of the tether, and Root for s longer.Inspire: Karma shields her target for more Shield, and also shields allies near her target, granting them Shield and % Move Speed.
Effect1 0 / 0 / 0 / 0
Effect2 0 / 0 / 0 / 0
Effect3 0 / 0 / 0 / 0
Effect4 0 / 0 / 0 / 0
Effect5 0 / 0 / 0 / 0
Effect6 0 / 0 / 0 / 0
Effect7 0 / 0 / 0 / 0
Effect8 0 / 0 / 0 / 0
Effect9 0 / 0 / 0 / 0
Effect10 0 / 0 / 0 / 0
Cooldown 40 / 38 / 36 / 34 -> 38 / 36 / 34
0g (+0%)