Best Lee Sin Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Flurry

After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
0g (+0%)
Q ability icon Q

Q - Sonic Wave / Resonating Strike

Cooldown 10 / 9 / 8 / 7 / 6
Cost 50 / 50 / 50 / 50 / 50
Range 1100 / 1100 / 1100 / 1100 / 1100
Lee Sin projects a discordant wave of sound, dealing physical damage to the first enemy hit, granting True Sight of them, and allows Lee Sin to Recast for the next seconds.

Recast: Lee Sin dashes to the enemy hit by the sound wave, dealing between to physical damage scaling with the target's missing Health.
Coefficient2 2
Cooldown 10 / 9 / 8 / 7 / 6 -> 9 / 8 / 7 / 6
0g (+0%)
W ability icon W

W - Safeguard / Iron Will

Cooldown 7 / 7 / 7 / 7 / 7
Cost 50 / 50 / 50 / 50 / 50
Range 700 / 700 / 700 / 700 / 700
Lee Sin dashes to an ally or ward. If the target is a champion, Lee Sin grants them and himself Shield for seconds. Lee Sin may Recast for the next seconds.

Recast: Lee Sin gains % Omnivamp for seconds.
Coefficient1 0.8
0g (+0%)
E ability icon E

E - Tempest / Cripple

Cooldown 8 / 8 / 8 / 8 / 8
Cost 50 / 50 / 50 / 50 / 50
Range 450 / 450 / 450 / 450 / 450
Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals them for seconds. If this hits an enemy, Lee Sin can Recast for the next seconds.

Recast: Lee Sin Slows nearby enemies struck by the shockwave by % decaying over seconds.
Coefficient1 1
0g (+0%)
R ability icon R

R - Dragon's Rage

Cooldown 110 / 85 / 60
Range 375 / 375 / 375
Lee Sin performs a powerful roundhouse kick Knocking Back an enemy champion and dealing physical damage.

Enemies the target collides with are briefly Knocked Up and take plus % of the kicked enemy's bonus Health as physical damage.
Coefficient2 0.5
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 110 / 85 / 60 -> 85 / 60
0g (+0%)