Best Nasus Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Soul Eater

Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
0g (+0%)
Q ability icon Q

Q - Siphoning Strike

Cooldown 7.5 / 6.5 / 5.5 / 4.5 / 3.5
Cost 20 / 20 / 20 / 20 / 20
Range 255 / 255 / 255 / 255 / 255
Nasus' next Attack deals physical damage. Killing an enemy with this Attack permanently increases its damage by , increased to against champions, large minions and large jungle monsters.
Coefficient2 1
Cooldown 7.5 / 6.5 / 5.5 / 4.5 / 3.5 -> 6.5 / 5.5 / 4.5 / 3.5
0g (+0%)
W ability icon W

W - Wither

Cooldown 15 / 14 / 13 / 12 / 11
Cost 80 / 80 / 80 / 80 / 80
Range 700 / 700 / 700 / 700 / 700
Nasus ages a champion, Slowing them by %, increasing to % over seconds. Their Attack Speed is also reduced by % of the Slow.
Coefficient1 1
Cooldown 15 / 14 / 13 / 12 / 11 -> 14 / 13 / 12 / 11
0g (+0%)
E ability icon E

E - Spirit Fire

Cooldown 12 / 12 / 12 / 12 / 12
Cost 60 / 70 / 80 / 90 / 100
Range 650 / 650 / 650 / 650 / 650
Nasus ignites a spirit flame, dealing magic damage. Enemies in the area lose % Armor and take magic damage over seconds.
Coefficient1 0.12
Coefficient2 0.6
Effect1 10 / 10 / 16 / 22 / 28
Effect2 -0.3 / -0.3 / -0.35 / -0.4 / -0.45
Effect3 5 / 5 / 5 / 5 / 5
Effect4 50 / 50 / 80 / 110 / 140
@Ability Resource Name@ Cost 60 / 70 / 80 / 90 / 100 -> 70 / 80 / 90 / 100
0g (+0%)
R ability icon R

R - Fury of the Sands

Cooldown 120 / 100 / 80
Cost 100 / 100 / 100
Range 400 / 400 / 400
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by and Armor and Magic Resistance by .

While the storm rages, nearby enemies take of their maximum Health as magic damage each second and Siphoning Strike has a % reduced Cooldown.
Coefficient1 0.01
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 100 / 80 -> 100 / 80
0g (+0%)