Best Olaf Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Berserker Rage

Olaf gains Attack Speed and Life Steal based on his missing Health.
0g (+0%)
Q ability icon Q

Q - Undertow

Cooldown 9 / 9 / 9 / 9 / 9
Cost 50 / 55 / 60 / 65 / 70
Range 1000 / 1000 / 1000 / 1000 / 1000
Olaf throws an axe, dealing physical damage and Slowing by % for up to seconds (based on distance travelled). Champions hit lose % Armor for seconds.

If Olaf picks up the axe, this Ability's Cooldown is reduced to seconds, or fully refunded if seconds has elapsed.
Coefficient1 1
Coefficient2 0.5
Mana Cost 50 / 55 / 60 / 65 / 70 -> 55 / 60 / 65 / 70
0g (+0%)
W ability icon W

W - Tough It Out

Cooldown 16 / 15 / 14 / 13 / 12
Cost 50 / 50 / 50 / 50 / 50
Range 700 / 700 / 700 / 700 / 700
Olaf gains % Attack Speed for seconds, and plus % missing Health Shield (up to a maximum of Shield below % Health) for seconds.
Coefficient1 1
Cooldown 16 / 15 / 14 / 13 / 12 -> 15 / 14 / 13 / 12
0g (+0%)
E ability icon E

E - Reckless Swing

Cooldown 11 / 10 / 9 / 8 / 7
Range 325 / 325 / 325 / 325 / 325
Olaf ferociously swings his axes, dealing true damage. If the enemy dies, the cost is refunded.

Attacks lower the Cooldown of this Ability by 1 second, increased to 2 seconds when attacking monsters.
Coefficient1 0.5
Effect1 25 / 70 / 115 / 160 / 205
Effect2 40 / 40 / 40 / 40 / 40
Damage 70 / 115 / 160 / 205 / 250 -> 115 / 160 / 205 / 250
Cooldown 11 / 10 / 9 / 8 / 7 -> 10 / 9 / 8 / 7
0g (+0%)
R ability icon R

R - Ragnarok

Cooldown 100 / 90 / 80
Cost 100 / 100 / 100
Range 400 / 400 / 400
Passive: Olaf gains Armor and Magic Resist.

Active: Olaf cleanses all Immobilizing and Disabling effects on himself and becomes immune to them for seconds. While active, Olaf gains Attack Damage. Hitting a champion with an Attack or Reckless Swing extends the duration by seconds.

Additionally, Olaf gains % Move Speed towards enemy champions for second.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 100 / 90 / 80 -> 90 / 80
0g (+0%)