Best Rell Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Break the Mold

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
0g (+0%)
Q ability icon Q

Q - Shattering Strike

Cooldown 11 / 10.5 / 10 / 9.5 / 9
Cost 50 / 50 / 50 / 50 / 50
Range 600 / 600 / 600 / 600 / 600
Rell thrusts her lance, Stunning targets for seconds, destroying all Shields, and dealing magic damage.
Cooldown 11 / 10.5 / 10 / 9.5 / 9 -> 10.5 / 10 / 9.5 / 9
0g (+0%)
W ability icon W

W - Ferromancy: Crash Down

Cooldown 10 / 10 / 10 / 10 / 10
Cost 40 / 40 / 40 / 40 / 40
Range 450 / 450 / 450 / 450 / 450
Passive - Mounted Alacrity: Rell gains Move Speed while mounted.

Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies and dealing magic damage. Rell gains Shield, which lasts until she remounts.

Rell then enters her armored form, gaining % increased Armor and Magic Resist, % Attack Speed and Attack Range. In this armored form, she can use Ferromancy: Mount Up.
0g (+0%)
E ability icon E

E - Full Tilt

Cooldown 14 / 13 / 12 / 11 / 10
Cost 40 / 40 / 40 / 40 / 40
Range 1200 / 1200 / 1200 / 1200 / 1200
Rell and an ally charge, gaining % Move Speed, increased to % when facing enemy champions or each other for seconds. Rell's next Attack or Shattering Strike explodes in an area for max Health magic damage.
Cooldown 14 / 13 / 12 / 11 / 10 -> 13 / 12 / 11 / 10
0g (+0%)
R ability icon R

R - Magnet Storm

Cooldown 120 / 100 / 80
Cost 100 / 100 / 100
Range 200 / 200 / 200
Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals magic damage over the next seconds.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 100 / 80 -> 100 / 80
0g (+0%)