Best Skarner Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Threads of Vibration

Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
0g (+0%)
Q ability icon Q

Q - Shattered Earth / Upheaval

Cooldown 8 / 6.75 / 5.5 / 4.25 / 3
Cost 30 / 30 / 30 / 30 / 30
Range 400 / 400 / 400 / 400 / 400
Skarner rips a boulder from the ground, empowering his next 3 Attacks with % Attack Speed and dealing physical damage to surrounding enemies. His final Attack will deal an additional % max Health physical damage and Slow affected foes by % for s.

Recast: Skarner ends this Ability and throws his boulder, dealing + % max Health physical damage, and additionally Slowing the first enemy hit — and any other surrounding enemies — by % for s.
Cooldown 8 / 6.75 / 5.5 / 4.25 / 3 -> 6.75 / 5.5 / 4.25 / 3
0g (+0%)
W ability icon W

W - Seismic Bastion

Cooldown 10 / 9 / 8 / 7 / 6
Cost 60 / 65 / 70 / 75 / 80
Range 700 / 700 / 700 / 700 / 700
Skarner gains Shield for s and triggers an earthquake that deals magic damage and Slows nearby enemies by % for s.
Cooldown 10 / 9 / 8 / 7 / 6 -> 9 / 8 / 7 / 6
@Ability Resource Name@ Cost 60 / 65 / 70 / 75 / 80 -> 65 / 70 / 75 / 80
0g (+0%)
E ability icon E

E - Ixtal's Impact

Cooldown 22 / 21 / 20 / 19 / 18
Cost 50 / 55 / 60 / 65 / 70
Range 1700 / 1700 / 1700 / 1700 / 1700
Skarner charges forward, steering toward the chosen direction and ignoring terrain. If he runs into a champion or large monster, Skarner drags them along for the rest of his charge.

Colliding into a wall with an enemy in tow deals physical damage to the enemy and Stuns them for s.

Skarner can Recast this Ability to end his charge early.
Cooldown 22 / 21 / 20 / 19 / 18 -> 21 / 20 / 19 / 18
@Ability Resource Name@ Cost 50 / 55 / 60 / 65 / 70 -> 55 / 60 / 65 / 70
0g (+0%)
R ability icon R

R - Impale

Cooldown 120 / 105 / 90
Cost 100 / 100 / 100
Range 625 / 625 / 625
Skarner's tails lash forward, dealing magic damage and Suppressing the first 3 champions he hits for s. Those hit are dragged along by Skarner for the duration of this Ability.

If Skarner hits at least one champion he gains % Move Speed for seconds.

If Shattered Earth is active, Skarner will cast Upheaval first.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 105 / 90 -> 105 / 90
0g (+0%)