Best Vex Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Doom 'n Gloom

Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
0g (+0%)
Q ability icon Q

Q - Mistral Bolt

Cooldown 8 / 7 / 6 / 5 / 4
Cost 45 / 50 / 55 / 60 / 65
Range 1200 / 1200 / 1200 / 1200 / 1200
Vex launches a wave of mist that deals magic damage. After a delay, the wave becomes smaller and faster.

Consumes Gloom on enemies hit.
@Ability Resource Name@ Cost 45 / 50 / 55 / 60 / 65 -> 50 / 55 / 60 / 65
Cooldown 8 / 7 / 6 / 5 / 4 -> 7 / 6 / 5 / 4
0g (+0%)
W ability icon W

W - Personal Space

Cooldown 16 / 15 / 14 / 13 / 12
Cost 75 / 75 / 75 / 75 / 75
Range 475 / 475 / 475 / 475 / 475
Vex gains Shield for seconds and emits a shockwave that deals magic damage.

Consumes Gloom on enemies hit.
Cooldown 16 / 15 / 14 / 13 / 12 -> 15 / 14 / 13 / 12
0g (+0%)
E ability icon E

E - Looming Darkness

Cooldown 12 / 12 / 12 / 12 / 12
Cost 70 / 80 / 90 / 100 / 110
Range 800 / 800 / 800 / 800 / 800
Vex commands Shadow to fly to a location, increasing in size as it travels. Upon arriving, it deals magic damage and Slows by % for seconds.

Killing an enemy with this ability reduces Doom'n Gloom's Cooldown by %.

Applies Gloom to enemies hit.
0g (+0%)
R ability icon R

R - Shadow Surge

Cooldown 140 / 120 / 100
Cost 100 / 100 / 100
Range 2000 / 2500 / 3000
Shadow excitedly surges forward, dealing magic damage and marking the first enemy champion hit for 4 seconds.

Recast: Dash to the marked champion, dealing magic damage on arrival.

If the marked champion dies within seconds of taking damage from this Ability, its Cooldown is temporarily reset.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 140 / 120 / 100 -> 120 / 100
0g (+0%)