Best Yone Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Way of the Hunter

Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
0g (+0%)
Q ability icon Q

Q - Mortal Steel

Cooldown 4 / 4 / 4 / 4 / 4
Range 450 / 450 / 450 / 450 / 450
Yone thrusts forward, dealing physical damage.

On hit, grants a stack for seconds. At 2 stacks, this ability causes Yone to dash forward with a wave of wind that Knocks Up for seconds and deals physical damage.
Coefficient1 1
0g (+0%)
W ability icon W

W - Spirit Cleave

Cooldown 14 / 14 / 14 / 14 / 14
Range 700 / 700 / 700 / 700 / 700
Yone cleaves forward, dealing + % max Health physical damage and + % max Health magic damage.

If Yone hits, he gains Shield for seconds. The amount of Shield increases for each champion struck.
0g (+0%)
E ability icon E

E - Soul Unbound

Cooldown 22 / 19 / 16 / 13 / 10
Range 25000 / 25000 / 25000 / 25000 / 25000
Yone enters a spirit form for seconds, leaving his body behind for the duration and gaining % to % ramping Move Speed.

When the spirit form ends, Yone snaps back to his body and repeats % of all Attack and Ability damage he dealt to champions during this time. You may Recast this ability during spirit form.

Recast: End spirit form early.
Cooldown 22 / 19 / 16 / 13 / 10 -> 19 / 16 / 13 / 10
0g (+0%)
R ability icon R

R - Fate Sealed

Cooldown 120 / 100 / 80
Range 1000 / 1000 / 1000
Yone strikes all enemies along a path for physical damage and magic damage, teleporting behind the last champion hit and Knocking Up victims towards Yone.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 100 / 80 -> 100 / 80
0g (+0%)